Projects
Branding
Title Sequence
Ai Installation
Worldbuilding
Worldbuilding
Moving Poster
Moving Poster
Brand


Forme
HeartRust
CirculAItion
Bright Side
Binaia
Chronicle
Us By Night
Sep Apparel

Experiments
Motion Design
All































Info 
Seppe.lestienne@gmail.com
+32 468 29 75 10
@sep_png

Linkedin
Instagram
Contact
Latest Work
Small projects & experiments
Hi, I’m Seppe Lestienne an 21 year old digital creative from Ghent, fascinated by storytelling, motion, and speculative design. I love building worlds and concepts that balance humor, mystery, and visual experimentation. 

My projects often sit at the intersection of narrative, animation, and interactive media, ranging from playful mockumentaries to immersive installations. I enjoy pushing creative boundaries by mixing traditional design with emerging tools like AI, Cavalry, P5 and Blender. 

Currently, I’m working at Home Studyo as Digital Creative but i’m also developing my portfolio while freelancing and exploring collaborations :).

Experience
   Home Studyo (Freelance)
︎ Toykyo (Intership)
   Sep Apparel (Owner)
   ...

Exposure
︎ Museum Night Ghent (2025)
   Bring Your Own Beamer Ghent (2024)
   Kotroute (2023)
   ...






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Forme

Commissioned by Luca School of Arts
Branding

School Project2025

Born from the collaboration between Me and Thijs Hamers, FORME is playful, bold, and unapologetically personal. Its mission is to transform homeware by giving people the power to design their own ceramic objects. merging parametric design, branding, and 3D-printing into a seamless experience.





Social Media -  Creator spotlight
Social Media - Instagram story
Social Media -  Instagram posts
Design -  Logo
Design  -  Vases





Shape your vase with simple parameters

Designer Experience
Web experience


STRATEGY
We framed FORME as a brand that challenges mass production by putting co-creation at its core. The dual meaning of its name “form“ and “for me” became the foundation for a playful yet confident identity. Every layer, from the bold colors to the inviting tone of voice, is designed to celebrate individuality and make the design process itself part of the story.




DESIGN
The identity is fluid, expressive, and scalable. A vibrant color palette, modern typography, and dynamic compositions reflect both digital precision and human creativity. Through 3D and motion design, the invisible becomes visible, with vases growing from a simple shape into tangible objects. Like the tool itself, the design system is never static.







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HeartRust

Commissioned by Luca School of Arts
Title Sequence
School Project2024








BRIEFING
For the "Art of the Title" assignment, I had to create a complete title and intro sequence for a fictional TV series. This involved not only developing the concept, title, and typography but also considering the visual and musical approach. The story had to be based on an element from Greek mythology, reimagined with a modern twist or in a different genre. I chose the story of Orpheus and Eurydice as my inspiration.



STORY
The story follows Orion, who tries to save his wife, Dyna, after she falls ill. In his desperation, he replaces her infected body parts with cyberpunk robotic components. However, he loses himself in this process, and instead of saving her humanity, he ends up erasing it, precisely what he was trying to save.

 







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Circulaition

Commissioned by Luca School of Arts
Ai Installation

School Project2024

This installation imagines a future, bike-friendly Ghent. On a hometrainer, visitors cycle through a re-invented city where Michiel Hendrickx’s photos blend with visionary designs for cycling infrastructure. The ride reveals surprising and sometimes utopian ideas that push safety and efficiency to new levels.




BRIEFING
The assignment challenged us to explore how AI can enrich the creative process and to design an interactive experience for Museum Night Ghent. Our task was to select one item or thematic space from the collection and create a work that connects with it in a new and imaginative way. We chose the pandgang, where Michiel Hendrickx’s everyday photographs of Ghent are displayed. As an outcome, we aimed to design an installation that merges his documentary view of the city with speculative, AI-driven interpretations, turning the familiar into something unexpected.



STORY
Our installation invites visitors to cycle on a hometrainer through an imagined version of Ghent. Along the route, Hendrickx’s photos blend with AI-generated visions of futuristic and weird cycling infrastructure. This mix of reality and speculation allows the audience to reflect on how the city could evolve, while playfully rethinking the role of bikes in urban life. During Museum Night Ghent, thousands of visitors could experience this interactive ride.








Bright Side

Commissioned by Luca School of Arts
Branding

School Project2025

DE BROODTROOSTER is one episode in a comedic social media series about Dons, a naïve penguin whose comforting inventions always go wrong. In this chapter, he unveils the “Broodtrooster 3000,” a toaster-turned-cuddle machine. What begins as a grand presentation quickly descends into awkward chaos. The mix of humor, parody, and slapstick builds on a larger world full of failed but well-meaning ideas.



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BRIEFING
The assignment was to explore the concept of comfort (Troost) and create a project that reflects it in a meaningful way. I wanted to approach the theme from a different angle, avoiding anything somber or overly serious. My idea was to use humor and playfulness to explore what it means to comfort others, creating a project that is engaging, lighthearted, and entertaining. The goal was to design a world where comfort is exaggerated and whimsical, offering both laughter and empathy to the audience.



STORY
This approach led to the creation of Dons, a naïve and overly enthusiastic penguin who aspires to be the world’s greatest comforter (Trooster). In the series, his attempts to bring solace, through inventions like the “Broodtrooster 3000” that always go hilariously wrong. Each episode captures the chaos, awkwardness, and unexpected outcomes of his efforts, turning failure into comedy. The series uses humor as a form of comfort itself, creating a playful narrative that celebrates well-meaning intentions, even when they go spectacularly off track.













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Binaia

Commissioned by Luca School of Arts
Worldbuilding

School Project2024

Binaia is a cult born from a mysterious time stone, where followers are drawn into hidden rituals through the game. Past, present, and future blur into one unstable reality, and devotion promises power but demands identity and sacrifice. What begins as play transforms into faith, binding people to a world where time itself becomes a god.



Downloading the game...
One Final Level


BRIEFING
The assignment challenged us to create a fictional cult, exploring belief systems, rituals, and power dynamics. I approached it with mystery, intrigue, and playfulness, showing how devotion can be both fascinating and dangerous. For the project, I developed a game trailer as a key output, using it to showcase the cult’s world and recruit potential members. Masking it as a cool game trailer.



STORY
Binaia is a cult built around a mysterious time stone. Three friends create a game as a secret test to recruit new members. Players who download and complete it unlock a hidden level, where the founders invite them to join the cult. As reality begins to shift and rituals unfold, identities, ambitions, and morality are tested. The story explores the seductive power of community, the consequences of manipulating forces beyond control, and how curiosity can draw people into devotion.









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Chronicle

Commissioned by Luca School of Arts
Moving Poster

School Project2023

An interactive poster that plays an animation when scanned. I chose Chronicle (2012), a found-footage sci-fi about three teens who gain superpowers and spiral out of control. Its handheld camcorder style gave the film a raw, DIY energy, which became the heart of my concept. To mirror that vibe, I created a mixed media poster that feels gritty, unpredictable, and alive, just like the story itself.








BRIEFING
For this first-year assignment, we had the opportunity to join the second-year students for one month. Our task was to create a poster that, when scanned would play an animation. The brief was simple: create a poster for a film of your choice. With that simple instruction, we got to work.



STORY
During the first feedback session, I was expected to present three films so that we could choose one. I ultimately went with Chronicle because I had recently watched it. I was particularly drawn to the film because it was shot entirely with a handheld camcorder, which connected to the DIY, homemade aesthetic. For that reason, I chose a mixed media style.













Us By Night

Commissioned by Luca School of Arts
Moving Poster

School Project2024

An animated poster for Us by Night, designed to highlight the festival’s title, date, and speakers through bold typography and motion. We created four abstract variations, each reflecting a different design style, with animation as the unifying element.







BRIEFING
For this assignment, we had to work in teams to design an animated poster for the design festival Us by Night. The goal was to create a contemporary poster aimed at designers, illustrators, and other creatives. The poster had to dynamically display important information such as the title, date, and speakers. The focus was on strong graphic design, dynamic typography, and animation that enhances and makes the message more appealing.



STORY
We decided to create an abstract poster. Therefore, we kept it relatively simple. The unique aspect of the poster is that there are four versions, each representing different design styles. This way, we aimed to appeal to as many people as possible, with the motion design being a key strength of the project.



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SEP Apparel

Commissioned by me
My brand

Personal Project2019-...
STORY
Sep should be a brand focused on outsiders, people who have something unique but don’t always find their place. Visually inspired by the 2000s SEP fits best in the punk/hip-hop rock world. The styles influencing the brand are skate culture, punk, and graffiti. Above all, it’s important that the silhouettes have great quality and are worth their price. SEP is an exclusive group of creatives searching for their place. But does that place even exist? Is there really a space for these young people? Especially in today’s world, where do they belong? What can they do for each other? SEP is the embodiment of Seppe, but exaggerated—the vibe, the person, the message he wants to be.


        www.sep-apparel.com